GTA 6's reported 120Hz support leaves room for more display options on PS5, but it does not establish a 60fps performance mode. Newly examined metadata also references a newer PSSR build and separate ray-tracing data for PS5 Pro, ahead of the game's November 19 launch.

Rockstar Report covered the findings, which originate with dataminers Tex2 and Lucas7yoshi. Sony's official game listing already identifies GTA 6 as PS5 Pro Enhanced. The files offer clues about those enhancements, not a confirmed list of graphics settings.

Why 120Hz does not settle GTA 6's frame rate

Tex2 reportedly identified a 120Hz high-frame-rate flag in the PS5 metadata. TwistedVoxel's account of the GTAForums findings also says Tex2 found no native variable refresh rate support, while stressing that a 40fps mode would be Rockstar's decision.

A display's refresh rate and a game's rendered frame rate are different measurements. A 120Hz output can present a 40fps game evenly, showing each frame across three refreshes. That makes 40fps one possible use of the flag, not proof of an unannounced GTA 6 mode.

There is a useful PS5 precedent. Ratchet & Clank: Rift Apart added a 40fps target to its Fidelity mode on compatible 120Hz displays in 2021. Its earlier implementation of 120Hz output had instead reduced input latency without changing the frame-rate target. The same output capability can serve different purposes.

PS5 Pro clues concern image quality too

The reported PSSR entry is labelled mfsrVersion and carries a value of 13.60. Tex2 compared it with 13.00A in Cyberpunk 2077 and Assassin's Creed Shadows. That suggests a later build, but a version number cannot demonstrate sharper visuals or better performance.

Sony introduced its upgraded PSSR technology in February, describing an AI upscaling library with a revised algorithm and neural network developed through its AMD partnership. GTA 6's reported entry does not establish how its implementation differs.

Separately, Lucas7yoshi's November 9 post identifies bvh4 and bvh8 ray-tracing data that differs between base PS5 and Pro. The dataminer describes the base console's Story set as empty at 64KB, compared with 223.5MB on Pro, and says the upgraded console may have exclusive assets. Those sizes do not identify specific ray-traced effects or show their appearance in play.

Rockstar lists GTA 6 for November 19, 2026 on PS5 and Xbox Series X|S. Final resolution and frame-rate options remain unannounced.