Marvel's Spider-Man 2 now supports Sony's QSSR upscaling on PS5, with the update available in both Fidelity and Performance modes. Five more games are set to receive the technology, including Control Resonant in December.
In Sony's November 13 announcement, Insomniac's head of technology Mike Fitzgerald says the team brought QSSR to its 2023 game after integrating it into Marvel's Wolverine. The studio says Spider-Man 2 benefits from improved image stability and sharpness.
QSSR, short for Quick Spectral Super Resolution, brings AI-guided upscaling to the standard PS5. It does not require a PS5 Pro, which uses PlayStation Spectral Super Resolution (PSSR). Sony says QSSR can produce cleaner edges and more stable images than traditional upscalers.
When the other QSSR updates arrive
The remaining games have different rollout windows. Control Resonant is the only one with a named month, and none of the five has an exact patch date in the announcement.
| Game | Announced QSSR timing on PS5 |
|---|---|
| Control Resonant | December 2026 |
| No Man's Sky | Within the next few weeks |
| ARC Raiders | Coming soon |
| The Finals | Coming soon |
| Hell Let Loose: Vietnam | Upcoming update |

This is the next wave of support, not QSSR's debut. Sony introduced the technology on October 1, when Marvel's Wolverine and Ghost of Yōtei received patches adding it as a graphics option. That announcement described a streamlined neural network and an implementation tuned for PS5, while retaining PSSR as the higher-quality option on PS5 Pro.
Both technologies grew out of Project Amethyst, Sony's graphics collaboration with AMD. QSSR shares its interface with PSSR, which Sony says makes it a natural fit for games that already support the Pro's upscaler. Support still arrives through individual game updates, so today's Spider-Man 2 patch does not make QSSR available across every PS5 game.
